You must know the difference between League of Legends: Wild Rift and Mobile Legend, and know the comparison between League of Legends: Wild Rift and Mobile Legend. Both are MOBA games, but they certainly have a very significant impact.
Having almost the same game concept, League of Legends: Wild Rift and Mobile Legends games are rivals in today's game world. Specially in the world of online games both games together carry the genre of MOBA games. Behind the League of Legends: Wild Rift and Mobile Legends competitions, there is certainly a fundamental comparison between the two.
That comparison makes one of the others superior. Besides the advantages, surely both also have disadvantages. If you want to move from League of Legends: Wild Rift to Mobile Legends or vice, it would be nice to recognize the comparison between the two games.
By recognizing the comparison of League of Legends: Wild Rift and Mobile Legends, you want to be more able to think about if you want to move from one to the other or let alone play both. Here I have summarized some comparisons of League of Legends: Wild Rift and Mobile Legends that you should know.
Difference League of Legends : Wild Rift and Mobile Legend
There are 12 Differences between League of Legends: Wild Rift and Mobile Legend that I will discuss this time, here are the comparison categories
- Role
- Buff
- Farming
- Spell
- Monsters
- Support Items
- Runes and Emblems
- Purchase Items and Spells
- Champions and Heroes in League of Legends : Wild Rift and Mobile Legends
- Lord or Baron
- Ward Mechanism
- Gold and XP Points
Role
The beginnings underlying the comparison of League of Legends: Wild Rift and Mobile Legends are in the role section. Mobile Legends has confirmed and established an in-game role. One example is marksman. Surely this makes it very easy for the players to carry out the game.
While the game created by Riot sets the role through items and play methods selected by the players. The determination of roles through items in Wild Rift makes it difficult to play, especially for newcomers.
Buff
If in League of Legends : Wild Rift there is a dragon, in Mobile Legends there is a turtle. In League of Legends : Wild Rift, for anyone who successfully finishes off a dragon, until all team members want to be rewarded with a buff. There are also buffs obtained sourced from the type of dragon that is exterminated.
Unlike Mobile Legends where buffs are only given to players who can finish them off. However, if one team can beat another team together, until all players want to get bonus bonuses in the form of EXP and Gold.
Farming
Basically farming in both MOBA games is not much different. In the second farming, there is such a thing as Last Hit. Farming comparison between the two is only found in the gold obtained from the last hit. The gold earned from Last Hit in Mobile Legends is much more when compared to League of Legends : Wild Rift.
In Mobile Legends there is Last Hit, but compared to Wild Rift, Last Hit is a very meaningful subject because the gold obtained is different. Both games mean a lot of Last Hit for Farming but the difference from the gold obtained is different
Spell
The next comparison is in terms of the number of spells. If in Mobile Legends you can only use one spell, up to League of Legends : Wild Rift, you can use 2 spells. Not only that, in Mobile Legends there are spell jungle.
Spell jungle in Mobile Legends are retribution. This spell can be changed when you buy tier 2 jungle items. Meanwhile, in the video game created by Riot Game, the subject was spoken to by Smith. There are 2 different smiths in the Wild Rift, challenging and chilling. The method of use is tailored to the circumstances and needs contained.
Monsters
If League of Legends: Wild Rift has a Baron like a solid personality, until MOONTON introduces Lord who also has monster-like powers. There is a comparison of the results when you succeed in killing both personalities. In the Wild Rift, if you succeed in killing the Baron, you will be able to get baron drop items.
Drop the item later you can use to contact the reinforcements. Not only that, but you can also establish the creep of team members by approaching and pushing them. It's different if you succeed in killing Lord in Mobile Legends. If he succeeds in killing him, Lord will summon and walk automatically towards the lane where the tower has disappeared first.
Support Items
Set the item support method in these two best online games has little comparison. In League of Legends : Wild Rift, support items are more diverse than Mobile Legends. The majority of players use Spell thief's Edge support items when you wear AP support to play Poke. This item is interesting because it can create gold when you can hit heroes from enemies.
That's different from ML which is a much easier to understand because there's passive in it. If you use the support item, you are not the one who gets gold creep from Lane, but the hero next to you. There is also if the gold you have is very low, until the gold / sec is about to increase by itself.
Mechanism Support items these two games are different. In Mobile legends, Support items in Mobile Legends are very easy to understand, because the Support items here have passive, for those who use this item up to, it does not want to send creep gold from the lane and wants to be distributed to the Hero next to it. Make the Gold / sec is about to increase if your amount of Gold is the lowest.
Unlike the Wild Rift. Support items here vary depending on the type of support you use. Which is very much used generally Spell thief' s Edge if you use AP support that can play Poke. Because this item wants to distribute gold if you can hit the enemy hero.
But the color of the support items in Wild Rift is not entirely exploring what is in League of Legends. Role will be automatically given in the lane and support can buy other items because of the lack of support items.
Runes and Emblems
Runes in Wild Rift work similarly to Emblems in ML, but are given free for all players and don't need to upgrade. Moments before the game begins, players are quite sorting out the runes that are suitable for a special champion.
Conversely, in Mobile Legends, emblems can be upgraded using BP. Continue to be a great level emblem, continue to be a sturdy hero. This makes ml games less fair to newcomers.
Comparison of the last gameplay method of both MOBA games is in terms of runes or emblems. In League of Legends : Wild Rift, you can get runes when your summoner level increases. If you succeed in improving it, you will be able to use 2 runes.
Runes one is used for Main and the other can be sub. Unlike Mobile Legends, which can only use one rune. To be able to wear it you have to pay it first. Even so, the rune in both games is basically the same.
Different Purchase Items and Spells
The use of Battle Spell in League of Legends : Wild Rift (above) and Mobile Legends (basic) Comparison of other weapons purchase system (equipment) aka shop. Mobile Legends players can buy items anytime and anywhere while playing, as long as they have a hefty amount of gold.
Conversely, in the Wild Rift, players can't buy equipment anywhere, but instead have to go back to base first. This makes mobile legends gameplay more effective because players can focus on the game, rather than wasting time returning to the base to buy items.
However, Wild Rift players can use 2 battle spells, unlike Mobile Legends which prevents players from wearing only one battle spell. This battle spell is simply a bonus skill that can be used to help players when they are fighting.
With battle spells, for example, players can escape easily, chasing other players with lightning, filling health points ( HP) so that they can always fight, increase attacks, and so on. So, the arrival of these 2 battle spells can make the battle between 2 teams more intense and environmental than using only one battle spell.
There is also a small stick-shaped bonus kit called ward in the Wild Rift that can be placed in all corners of the map to scout the enemy's movements. After being used, the ward was about to be cooldown for 90 seconds.
Mobile Legends itself does not have a ward system, so those who shift to the Wild Rift may have to adjust to this surveillance system.
Champions, Heroes in League of Legends : Wild Rift and Mobile Legends
Like a game that has been around for a few years, Mobile Legends has more heroes, reaching 99. While Wild Rift offers 40 heroes that in this game are spoken like" Champions".
The names of dozens of personalities in both games are different, aliases are not the same, as are the skills of each personality. The arena where you fight is spoken like Wild Rift in Wild Rift, while in Mobile Legends, the name is Land of Dawn.
Although there are still fewer than Mobile Legends, the number of Champions in Wild Rift may increase over time. Mobile Legends itself at the time of its inaugural arrival in 2016 only offers 10 hero personalities.
Lord or Baron
Lord in Mobile Legends as well as Baron on Wild Rift. The two sides are almost the same but a little different. If you succeed in killing the Baron you must take drop baron items that you can use to summon encouragement, No less remember the buff on the squad, if you carry out a push and approach creep friend, the Creep will be more sturdy.
If you kill Lord, it's automatically Lord's going to be gagged and walk towards Lane, whose tower has disappeared. For those who can kill Lord all the creeps that have just been gagged are about to be buff as long as Lord's alive.
Ward Mechanism
Ward is one of the most significant items in MOBA games, where players are given vision to view enemy movements in the blind spot zone.
In Wild Rift, players are required to place wards in blind spot zones or bushes to be able to see opponents' movements clearly. On the contrary, in Mobile Legends, there is no ward mechanism. Usually, support heroes are given the responsibility to monitor enemies in blind spots as well as bush.
Certainly with the comparison of ward mechanism system, meta and strategy will be much different in both mobile games.
Gold and XP Points
In Mobile Legends, players fight minions / monsters to earn gold and XP that will be used to level up heroes. Players themselves don't need to kill minions and just stand by the minions while their squad members kill the minions.
By contrast in the Wild Rift, there is a system of" last hit." The champion itself must kill the minions to earn gold. However, you can get XP if you stand near the champion who last hit the minion.
Closed beta that has been rolled out for the Indonesian region on September 16, this must be a good thing for you. For those who are not stoic waiting and have obtained beta permission, just play.
Such is the comparison of the two games. Although the two games are different, the concept is almost the same. So you just have to adjust when you play the game. That way you want to play better.